Near Distant is an interactive installation which seeks to redefine an atrium space by asking the user to look up and jump. Drawing on Xeno’s Paradoxes, thought experiments which propose the impossibility of reaching a target, Near Distant invites the user to bounce on a trampoline and reach out towards a series of floating orbs. An overhead projection depicts a hyperreal vision of the atrium which expands and contracts synchronous with the ascent and descent of the user. As the user approaches the orbs they quickly retreat, repelled by the proximity of the user, always just out of reach.
Using Kinect technology to track the position of the user as they bounce, a 3D virtual environment is rendered in real time, creating a heightened sense of depth and space. As the user becomes increasingly involved in this playful fallacy, Near Distant challenges the need for goal-driven outcomes, and asks the user to experience the moment.